Frosty Hotfix Released!
By GalaxyMan2015 on August 24 2019

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v1.0.5.6 Changelog:

  • Added filtering to the property grid. Can filter by property name or by an internal/external guid
  • Fixed an issue where newer format EBX were not rewriting correctly
  • Fixed an issue where the editor would crash when trying to display an invalid reference
  • Fixed some more reference assigning issues

Frosty Editor is available now at the Downloads Page!

Frosty Hotfix Released!
By GalaxyMan2015 on August 11 2019

v1.0.5.5 Changelog:

  • Fix for legacy db changes causing game to crash in Madden20
  • Fix for crashing when attempting to edit network registry assets
  • Small fix for ShaderBlockDepot boolean edits
  • Fix for extra / detection in duplicate asset filename

Frosty Editor is available now at the Downloads Page!

Frosty Released!
By GalaxyMan2015 on August 09 2019

v1.0.5.4 Changelog:

  • Added Madden20 full profile
  • Added Plants vs Zombies Garden Warfare read only profile
  • Added the ability to add and remove new root level instances to an ebx (via the View Instances dialog)
  • Added the ability to rename and duplicate instances via same dialog
  • Added the ability to copy and paste objects and arrays
  • Added the ability to duplicate an asset (and change its type) comes with a long list of caveats
  • Modifying mesh materials and object variations in SWBF2 will now update the appropriate ShaderBlockDepot files
  • Added more inline classes to SWBF2 profile
  • Fixed crash that would result when you saved at the same time an autosave was being performed
  • Fixed an issue that would result in the pitch in FIFA19 appearing white (as well as potentially other bundle related issues)
  • Fixed a couple of type info generation related issues for Mass Effect
  • Fixed an issue where the PointerRef dropdown box would appear cut off, not allowing you to scroll all the way to the bottom
  • Fixed setting a shader to null in a mesh material would result in a crash

Frosty Editor is available now at the Downloads Page!

Frosty Hotfix Released!
By GalaxyMan2015 on June 26 2019

v1.0.5.3 Changelog:

  • Fix to numerous assets not being able to be opened

Frosty Editor is available now at the Downloads Page!

Frosty has turned two years old
By GalaxyMan2015 on June 4 2019


Firstly I would like to thank you all for your support of the Frosty Toolsuite. Without you guys and girls, Frosty would not be where it is today and now I believe is the best time to discuss the new direction that Frosty will be taking.

Introducing the Frosty Unified Modding Framework.

The idea is to build a common framework for which someone could quickly provide modding tools for any game. The core of the framework will provide a common set of functions, controls and concepts for working with and modifying game data. The profile system then provides the actual functionality for a specific game

The core framework will remain closed source and be strictly controlled. However after much thought and comments from the community, the profiles will be entirely open source, this includes all existing Frostbite profiles. This will allow users to contribute to the development or to branch out and work on their own profiles. The framework will also have some example profiles setup for non Frostbite related games, fully commented to help people learn the ropes.

I will be setting up a new Discord channel for discussion of the Unified Framework, where you can ask questions, provide suggestions, etc.

Example Profile (Mortal Kombat 11 on UE3):

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Another Example Profile (Disgaea 5):

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UI shown above is completely temporary and subject to change.

Frosty Hotfix Released!
By GalaxyMan2015 on May 24 2019

v1.0.5.2 Changelog:

  • Fix for indexing assets after patch causing Frosty to crash with Anthem
  • ResMeta now exported along with res (first 0x10 bytes) and imported
  • Fix to 2gb limit on chunk based superbundles
  • Fixed issue with inserted items appearing in incorrect locations

Frosty Editor is available now at the Downloads Page!

Frosty Hotfix Released!
By GalaxyMan2015 on April 17 2019

v1.0.5.1 Changelog:

  • Fixed importing mods made in a prior patch causing error/crash
  • Fixed saving project with kit previewer open crashing
  • Fixed crash when exporting skinned meshes from Anthem
  • Fixed sound continuing to play when using the close all documents command

Frosty Editor is available now at the Downloads Page!

Frosty 1.0.5 Released!
By GalaxyMan2015 on April 13 2019

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v1.0.5 Changelog:

  • Added a menu option to close all documents
  • Added a reference viewer, allowing the user to see where an asset is referenced and what it references
  • Added a bundle reference viewer, allowing the user to see what bundles an asset is in (was previously a right click to log option)
  • Added read only profile for Anthem
  • Added read only profile for Battlefield V
  • Added profile for Need for Speed Rivals
  • Added read only profile for Need for Speed Online
  • Added an experimental kit previewer for Fifa
  • Added the ability to bookmark legacy items
  • Added a few legacy asset editors/viewers (DB, DDS, BIG, AST, etc.)
  • Added a shader compilation system for the renderer allowing the end user to author their own shaders to use in place of the built in shader
  • Added experimental resource explorer, allowing the exporting and importing of raw res and chunk files
  • Added experimental localized string viewer with the ability to export all strings and ids to a csv file (no editing)
  • Added experimental ebx export to xml (found under tools)
  • Added discord RPC functionality
  • Added mod category grouping to the mod manager
  • Added a linear transform editor that shows the position, rotation (as Yaw/Pitch/Roll) and scale
  • Added a patch summary window when a game has been updated showing which files have been added/modified/removed
  • Added profile selection window to mod manager
  • Added an options window for configuring some basic Frosty options
  • Added the ability to view texture and variation db locations for each variation of a mesh material
  • Added FIFA19 full profile (editing now enabled)
  • Added a new skeleton picker (allows filtering and folders)
  • Added a branch tree view for conversations in DAI, MEA and Anthem, allowing the user to access previously inaccessible items
  • Exporting a composite mesh will now export any embedded composite part transforms
  • Improved start times of the application and apply times for most games
  • Moved legacy viewer for Fifa/Madden to the same location as the data explorer with a menu item to switch between the two
  • Revamped the property grid, allowing for increased functionality
  • Revamped the mesh renderer, better rendering, and more responsive
  • Fixed the save on close prompt, will cancel the close request if the user clicks the x instead of Yes or No
  • Fixed affected files listing freezing up the UI when mods have thousands of edited files
  • Fixed a crash when exporting uncompressed volume textures as non DDS formats
  • Fixed FIFA19 meshes exporting incorrectly
  • Updated SDKs to the latest patch version

Frosty Editor 1.0.5 is available now at the Downloads Page!

Frosty Hotfix Released!
By GalaxyMan2015 on November 5 2018

v1.0.4.5 Changelog:

  • Added a Battlefield4 profile
  • Added the ability to import/export textures (2d/array/cube) to and from PNG/TGA/HDR and DDS
  • Fixed an issue with Windows 10 update 1809 unable to launch modded games
  • Updated various SDKs to latest patch version


  • This version introduces a new method for allowing modded games to be ran. Just to be on the safe side, make sure to install Visual C++ Runtimes 2017. Also if you are on Windows 8 or below and have any issues with launching the games, please report in #troubleshooting on the Frosty server.

Breaking News: Frosty Editor is available now at the Downloads Page!

Frosty Hotfix Released!
By GalaxyMan2015 on October 2 2018

FIFA19 Read Only Profile & Fixes

Added a read only profile for FIFA19 (Modification/Execution to come later). Importing of Cubemap/Volume and 2D Array textures.

v1.0.4.4 Changelog:

  • Added a read-only FIFA19 profile
  • Added Cubemap/Volume and Texture array import support
  • Fixed a crash when viewing specific SWBF2 models
  • Mouse over effects on list/tree controls now more consistent
  • Fixed an issue where PVZ2 changes would cause the game to crash


  • Unzip to a fresh directory, DO NOT unzip over an existing installation, doing so will result in the Editor/Mod Manager not working. This version requires .NET Framework 4.7 at a minimum.
  • You will require a set of encryption keys to be able to view the FIFA19 data. These keys will not be given out by the development team or on the discord server.

Breaking News: Frosty Editor is available now at the Downloads Page!

Frosty Hotfix Released!
By Cade on September 2 2018

Profiles and Mod Manager Quality of Life

Added profiles for PvZ Garden Warfare 2, NFL 19 and Battlefield 1. The Mod Manager will now warn you if mods are outdated and display a screen to view mod conflictions.

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v1.0.4.3 Changelog:

  • Added Madden NFL 19 profile
  • Added PvZ Garden Warfare 2 profile
  • Added Battlefield 1 profile
  • Added a screen to show mod conflicts in the mod manager
  • Fixed numerous frosty window issues and enabled DPI support
  • Out of date mods will now show a warning on import and are flagged via a warn symbol
  • Fixed crash with NFS16 and DAI when initially loading the data
  • Potentially fixed corrupted textures in DAI when using daimods
  • Fixed an issue where legacy file changes in Fifa/Madden were not being applied correctly on project load
  • Fixed some 7z mod import issues


  • Unzip to a fresh directory, DO NOT unzip over an existing installation, doing so will result in the Editor/Mod Manager not working
  • This version requires .NET Framework 4.7 at a minimum

Breaking News: Frosty Editor is available now at the Downloads Page!

Frosty Hotfix Released!
By benji on May 25 2018

SWBFII Solo Update Support

The latest update for Star Wars Battlefront II brought a tweak to how Frostbite deals with bundles, using a manifest.

Frosty adds support for this rework, and you can certainly feel it in the everyday loading times! (Just not when indexing for the first load.)

v1.0.4.2 Changelog:

  • Fixed the modding process for Star Wars: Battlefront II after the latest patch changed the layout
  • Added taskbar progress to all tasks with a progress bar
  • Fixed issue with new projects with no modifications were being autosaved

Breaking News: Frosty Editor is available now at the Downloads Page!

Frosty Hotfix Released!
By benji on May 13 2018

Just a few small fixes to outstanding issues, and only applicable to the Editor.

Frosty includes a fix for BC5 DDS exporting and much better language handling. To configure which game language Frosty Editor loads, set the Language key in the [Init] section of FrostyEditor.ini.

Here is an example that one would add to FrostyEditor.ini for loading the English language game data:


v1.0.4.1 Changelog:

  • Can now load other language databases via config using category Init and key Language (some examples include English,Russian,SimplifiedChinese,TraditionalChinese,etc.)
  • If language database for specified language does not exist, editor will not crash
  • Fixed issue with BC5 textures being improperly exported

Guess what? You can download Frosty Editor at the Downloads Page!

Frosty 1.0.4 Released!
By benji on April 13 2018

Hurrah, a new release!

Frosty 1.0.4 includes the new config selector, SVG and AtlasTexture preview / import / export, Need for Speed Payback support, and lots of quality-of-life improvements.

v1.0.4 Changelog:

  • Config selection at launch
  • SVG Preview/Import/Export
  • AtlasTexture Preview/Import/Export
  • DelayLoadBundle explorer for DAI
  • IES Preview
  • NFS Payback support
  • Dialog paths saved to INI
  • New mod export window
  • Mod settings saved to project, mod author can also be set in INI to be used as default using category ModSettings and key Author
  • Various prompts to save project if unsaved
  • Autosave with options settable in INI using category Autosave and keys MaxCount and Period
  • Various UI tweaks
  • Auto hash text entered into int/uint fields and convert from hex if starting with 0x
  • Ebx writing speed improvements per change
  • Using actual Frostbite BRDF’s in mesh preview renderer
  • Some classes now have descriptions
  • Saving project will correctly update open tab headers
  • Copy/Paste for property grid for all basic object types
  • Insert and RemoveAll added to list context menu
  • daimod files can be imported and configured via Frosty Mod Manager
  • Variation database now only loads when opening a mesh for the first time (speeds up initial loading)
  • Prompt appears when opening an asset, instead of freezing UI on large assets
  • Data is accessible and editable while the game is running
  • “Find in Data Explorer” will now clear the Search Filter
  • You can now double click a class to create it in the Class Selection window
  • Filter auto focused on class selection window open
  • Improvements to texture import logic

Note from GalaxyMan2015: There may still be some issues with texture importing (this includes part 1 of the overhaul), I know of at least one, when it comes to UI textures (or any without mips) don’t change the dimensions

Believe it or not, you can download 1.0.4 at the Downloads Page!